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Medieval II : Total War patché

2

Histoire de patienter pendant l’installation de Medieval II : Total War, je suis allé voir mes mails. Ho ! Uka me signale un patch disponible aujourdh’ui ! Bon, je ne goûterai pas aux joies des bugs, tant pis :-p Les différentes modifications dans la suite, le patch pèse 41Mo et se récupère ICI ou LA ^^

Histoire de patienter pendant l’installation de Medieval II : Total War, je suis allé voir mes mails. Ho ! Uka me signale un patch disponible aujourdh’ui ! Bon, je ne goûterai pas aux joies des bugs, tant pis :-p Les différentes modifications dans la suite, le patch pèse 41Mo et se récupère ICI ou LA ^^


Medieval 2 : Total War Update 1

Major Fixes

  • Fix crash in Deathtrack MP map with empty Team 3 slot
  • Fixed Battle AI – armies not engaging enemies at close range.
  • Fixed CTD when client attempts to join game that the host is ending.
  • Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
  • Fixed loop between the windows for ‘Possible Connection Problems’ and ‘Really Quit?’
  • Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
  • Fixed cavalry not attacking – instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
  • Fixed passive Siege Attack AI
  • Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
  • Fixed Siege Attack AI trying to attack the back of settlements.
  • Fixed Passive attack AI
  • Fixed Cavalry charge consistency and power. (Still raise and lower
  • lances occasionally)
  • Added ModTool Unpacker
  • Fixed Crash – Auto resolving a siege battle on Gaza and repeatedly
  • Right – Clicking the settlement
  • Fixed Merchant Resource value dropping after load/save
  • Fixed CTD caused by Turks AI
  • Fixed Cavalry not flanking spear walls
  • Fixed AI not crossing river to attack (River Jordan)
  • Reduced the effect of morale – enemy AI does not rout so easily
  • Reduced the power of inquisitors
  • Fixed ‘move to point’ crash
  • MP Multinational support
  • Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes

  • Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
  • Fixed Settlement still showing as under siege even though sieging army had been defeated.
  • Fixed repeating missions
  • Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
  • Fixed being able to open gates with siege towers or embed them in walls
  • Fixed victory video not always appearing
  • Diplomacy – AI no longer counters an open proposition with a gift.
  • Fixed deployment lines being rendered incorrectly around ambient buildings
  • Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
  • Fixed the carroccio standard not fitting through gates
  • Fixed gunpowder units being stuck reforming
  • Fixed trebuchets disappearing and reappearing when zooming
  • Tweaked morale system
  • Partially fixed units moving through settlement buildings.
  • Units now check if destination is in a building or not.
  • Enabled command – line switch to allow unlimited soldiers (removes message)
  • Fixed MP player – names being lost on battle results screen if they quit the battle early
  • Fixed the ability for a user to ‘buff’ their assassin experience by continually assassinating different captains

Other Fixes

  • Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
  • Fix lobby tooltip that showed incorrect unit sizes.
  • Fix Florins display during diplomacy
  • Fix Money field looping into negative/positive value when removing / adding money
  • Fix overlapping and incorrectly sized deployment zones
  • Fixed cut-off graphics in civil disorder message
  • Fixed unclear ‘Start Diplomacy’ button functionality
  • Fixed MP Admit Defeat button functionality
  • Fixed missions showing as expired even though they have been completed
  • Fixed mouse-overs showing incorrect diplomatic information
  • Fixed minor FE Historical Battle error (shield remaining highlighted)
  • Fixed MP team chat – colours now match recipient and sender.
  • Fixed minor audio issue – Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two “Joins_Army” speeches.
  • Fixed minor audio issue – Campaign Map when an English Merchant is ordered to disembark a boat, two “Movement_Disembark” speeches are triggered.
  • Fixed Mine income
  • Fixed MP ignore/ban toggle permanently banning player from chat
  • Fixed – Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
  • Fixed Mouse Cursor not updating when over certain parts of the UI.
  • Fixed miscalculation of some naval unit movement points.
  • Fixed units not leaving an army when ordered to abandon it.
  • Fixed ‘Possible Connection Problems’ message not appearing if user alt-tabs
  • Fixed On campaign map, castles appear under ‘town’ or ‘city’ title on UI
  • Fixed Reinforcements box remains greyed when the user deselects ‘Attempt a night battle’
  • Fixed double speed on units that should only go at one speed.
  • Fixed Stakes not appearing correctly in weather conditions
  • Fixed non-functional help button on ransom scrolls
  • Fixed intro movies playing at x3 speed in Historical battles
  • Fixed transfer army functionality – When transferring men the transfer resets after viewing the description
  • Fixed Gunpowder units running forward when given targets.
  • Fixed clumping units when they are told to do a 180 degree turn
  • Fixed stuck Camera issues
  • Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not

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